Whack-a-Mole

Press Start, then tap holes when a mole appears. You have 15 seconds.

Play

Score: 0

How to play

  1. Start

    Start Game15 seconds on the clock while moles pop from random holes.

  2. Hit

    Click a hole only while the mole shows; a solid tap scores +1.

  3. Score

    Score counts clean hits until time hits zero; start stays disabled mid-round.

  4. End

    When the buzzer ends, your final tally stays on screen.

  5. Again

    Start Game again for another sprint — no refresh.

Game description

Whack-a-mole turns a tidy grid of holes into a blink-and-you-miss-it stage. Targets surface at random, hover for a heartbeat, then vanish whether you struck or hesitated. A short timer keeps adrenaline honest: your score is simply the count of clean taps before the buzzer. The lesson is peripheral vision—scanning instead of staring, committing instead of hovering between two openings, and shaking off a miss before the next head appears. Hesitation and wild flailing both lose to the same clock.

Tuned for browsers, the layout favors generous hit areas and a single obvious start control so rounds begin without fiddling through menus. Phones and desktops alike can host quick duels on one device or solo warm-ups before heavier games. Because everything loads in a tab, the ritual fits between classes, during halftime chatter, or whenever a friend claims faster reflexes. Over many sprints you notice calmer breathing, earlier decisions once a target registers, and a healthier laugh when the mole ducks anyway. The score line becomes a candid mirror: not style points, just how many times your eyes and hand agreed before the window closed.

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